ISceneNode[]
Destroy the scene and all its children.
This will also unregister any previously registered key listeners.
Find a node by key
string key
ISceneNode or null
Unregister a key listener
string event name
callback function
Register a new key listener
string event name
callback function
Get the parent of the scene
ISceneNode or null
Render the scene This will parse the template and render all nodes to the scene
Generated using TypeDoc
Get all children of the scene